Neverwinter Best Utility Slot

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Welcome to our Barbarian Blademaster Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Barbarian Blademaster is a typical melee DPS class. They rely on strength to deliver huge blows to their enemies with their two-handed weapons. Barbarians are also some of the fastest and best solo classes in the game, as well as being sought after in groups.

At around 20 th level, characters start getting items with enhancement slots. Head, hands, and feet usually have utility slots. Add Azure Enchantments into every utility slot you can for lots of additional XP! Hover over your XP bar at the bottom of the screen to see your total XP bonus. Invoking Your God for XP.

This build uses much of the same gear as the Barbarian Sentinel Tank Build, so you can easily switch between the two roles.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

  1. The usual answer is to get a augment pet for summoned (these differ depending on your class) and then load your other slots with the best in slot or as close as you can get but don't forget to wipe and wash your hands.
  2. For Neverwinter on the PlayStation 4, a GameFAQs message board topic titled 'Utility slots and stat rigging' - Page 2.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Barbarian Blademaster Info

Other Barbarian Builds

Best Barbarian Blademaster Races

What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat

Barbarian Blademaster Ability Score Priority

Put all your available Ability Scores into Strength and Dexterity. Alternatively, switch out Dexterity for Charisma.

Barbarian Blademaster Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Barbarian Blademaster Paragon Path Feats, POwers & Rotation

Barbarian Blademaster Combat Powers

At-Will Powers:

  • Relentless Slash (AoE)
  • Brash Strike (ST)

Encounter Powers:

  • Mighty Leap (AoE) / Indomitable Battle Strike (ST)
  • Not so Fast (AoE) / Frenzy (ST)
  • Bloodletter

Daily Powers:

  • Avalanche of Steel
  • Savage Advance

Class Features:

  • Barbed Strikes
  • Steel Blitz

Barbarian Blademaster Feats

  • Mightier Leap
  • Bloodspiller
  • Overpenetration
  • Steel Slam
  • Relentless Battlerage

Barbarian Blademaster Rotation

Single Target Rotation:

Relentless Slash – Indomitable Battle Strike – Bloodletter – Frenzy – Brash Strike (until battlerage wears off) – Use Savage Advance & Mount Power when available

AoE Rotation:

Mighty Leap – Not So Fast – Relentless Slash – Bloodletter

Barbarian Blademaster Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Neverwinter best utility slot enchantments

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank

Master Boons

  • Deathly Rage 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points
Neverwinter best utility slot enchantment

Barbarian Blademaster Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard’s Sallet
  • Fancy Duelist’s Mask of Cormyr (Bosses)

Armor

  • Ebonized Chainmail (Best in Slot)
  • Sentinel of the Star’s Breastplate

Arms

  • Spiked Defender Vambrace (Best in Slot)
  • Vivified Primal Assault Bangili
  • Templar of the Twilight’s Bracers

Feet

  • Rusted Iron Leggings (Best in Slot)

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Relentless Slash

Offhand Modifications:

  • Critical Severity

Rings

  • Ring of the Brutal Fiend +5
  • Ring of Fallen Power +5
  • Ring of the Shadowstalker +4/+5
  • Bypass Gold Ring
  • Striking Ring of the Veteran / Master

Neck & Waist

  • Dark Remnant’s Set (Book of Vile Darkness, Whip of Erinyes, The Engine Master’s Mantle)
  • Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
Neverwinter best utility slot enchantments

Shirt

  • Ebony Stained Shirt (Best in Slot)

Pants

  • Pants of the Sentinel
  • Infernal Trousers

Barbarian Blademaster Artifacts

Primary Artifact

  • Envenomed Storyteller’s Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller’s Journals for the bonus

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal

Other Choices

  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Wand

Barbarian Blademaster Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Dark Enchantment
  • Tactical
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

  • Elven Battle Enchantment
  • Barkshield Enchantment
  • Shadowclad Enchantment

Weapon Enchantments

Neverwinter Best Utility Slot Enchantments

  • Bilethorn or Vorpal Enchantment (ST)
  • Lightning (AoE)

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Barbarian Blademaster Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Barbarian Blademaster Companions

Summoned Companion

The most important thing to consider for a summoned compaion is to get a Augment Compaion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Ioun Stone of Allure – 2000 Power, 10% Incoming Healing
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

  • Empowered Runestone

Barbarian Blademaster Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Barbarian Blademaster is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry’s Warning
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Survivor’s Gift
  • Survivor’s Blessing
  • Barbarian’s Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Barbarian Blademaster Mount Powers

Neverwinter Best Utility Slot

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

  • Bat Swarm (Swarm) (Best in Slot)
  • Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Barbarian Blademaster guide, please leave a comment below! More info about the Barbarian class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.


New class, cool, everyone is gonna play it and be running around with a level 27 Oathbound Paladin (OP) until they get bored and go back to the old familiar ways.

I leveled my OP to 70 in less than a week, so you shouldn’t have much trouble… In fact, I didn’t even die until I got into the new mod 6 content around level 63.
I chose to level with an Oath of Devotion. Almost every encounter ability that did damage had some sort of healing that came with using it! I only wore gear that had Power and Crit meaning better damage along with better heals.
I have to say they are very circumstantial…
OATH OF DEVOTION: Since I never went full heal, I never used the direct heal At-will that is amazing for the OP…
Radiant Strike for the mobility and damage buff (increases Armor Pen and Power by 5%).
Oath Strike for it’s 10% healing buff and AoE healing effect.


OATH OF PROTECTION: I’m now endgame tank so this is more my forte…
I never used Oath Strike… I never had to, since threat is never an issue.
So, I alternate between Shielding Strike and Valorous Strike.
Shielding Strike does the most damage out of the others (I never really see a Temp HP benefit worth boasting).

Neverwinter Best Utility Slot Enchantment

Valorous Strike is reserved for tough pulls and bosses, it gives you a 5% damage resistance increase.


Now, you can use whatever you want for skills, but I found that I REALLY enjoyed using 3 specific encounters:
Templar’s Wrath, Smite, and either Bane or Sacred Weapon. (I dislike Sacred Weapon due to the long animation.)
Templar’s Wrath does a moderate AoE damage along with a nice little shield for all, soaking that initial engage damage you would take (or allowing you to heal past it while benefiting from Temp HP).
Smite (the Paladin’s notorious BREAD AND BUTTER) slams a single foe for a large amount and heals anyone near it while it burns the target. I often focused the heaviest target when engaging groups letting everything else melt from AoE damages.
Bane, I do not see used often… It places a debuff on foes (or buff on a friendly ONLY if following the Oath of Devotion), this is a stacking application that can be applied on the move and is very fast animation. Each application reduces the damage output of the foe AND damage taken by 10%. 10+10+10, yes, that’s 30%! GREAT for larger mobs and when you are in a group to boost the party’s damage output AND defensive.
Sacred Weapon buffs you next THREE (3) attacks by a modest amount, I only used this occasionally and just before engaging mobs, it leaves you pretty exposed when used in the midst of combat.
**AFTER 60 – I swap between Bane (heavy HP mobs and boss fights) and Smite (weaker mob farming and dailies), keeping Relentless Avenger and Templar’s Wrath slotted ALWAYS.
Relentless Avenger is a great engage, you dash into the heart of the battle scattering all mobs except your target (not so far that CWs can AoE them still) as a Devotion Paladin, you can also rush you a comrade and knock mobs away from them.
There are a lot of cool features to swap around and play with! However, I stuck with and still use two… I ONLY swap them out when my groups are taking some heavy AoE damage.
Aura of Wisdom is my MUST have… This raises everyone’s recharge speed by 10% per skill point – 40% after level 70!
Aura of Courage gives everyone a radiant damage bonus of 1% of YOUR max HP. I tried several different Features, this gives the most benefit AFTER you place more than one skill point in it (each point adds 10% more damage – I DO NOT know if that’s a cumulative increase or…?).
Aura of Truth – Foes deal 5% less damage, +2.5% per addition skill point. And,
Aura of Protection (Oath of Protection) – Everyone gets 5% damage resistance, +2.5% per additional skill point.
It’s really a GOOD judgement call by you, what do you/does your group need for what is being done? On bosses, I watch the HPs melt away with Wisdom and Courage, but a few screw ups and you can wipe before you know it… Swapping out either of these will SEVERELY hinder the groups damage output, seeming like a snail is doing DPS on bosses… YOU have to make the decision.
I favor 3 dailies; Divine Judgement, Heroism, and Divine Protector.
I have never stop using Divine Judgement… At max level as a Tank with little Power I see it crit for roughly 150k… It’s a great tool for anything but an intense single boss fight that requires you to tank/heal.
Heroism will grant you Temp HP, 15% damage resistance and removes CC effects… I don’t think I give this enough credit or use, but it doesn’t fit my play style.
Divine Protector (Oath of Protection) is a great life saver for the group – maybe not you – 100% of the damage that others would take is redirected to you, however all damage that you take during this is reduced by 80%… I SPAM this whenever I’m on a boss fight or see red on my groups and take minimal damage. It lasts 5 seconds for each skill point up to 20 seconds.


***Divine Call, Radiant Strike, Templar’s Wrath, Smite, Bane(spam) – auto attack – repeat… (leveling)
***Divine Call, Sacred Weapon, Radiant Strike, Templar’s Wrath, Smite/Bane(spam) – auto attack – repeat… (leveling)
***Divine Call, Relentless Avenger, Radiant Strike, Templar’s Wrath, Bane(spam)/Smite – auto attack – repeat… (end-game tanking)
***NOTE: To date (April 2015) – Vengeful Judge DOES NOT WORK as Protection – I have reported this… You are loosing a 35% damage bonus due to this… HOWEVER, it was working FINE when I was leveling as Devotion.

Constitution was my MAIN focus for obvious reasons.
Neverwinter
Wisdom was tempting for the Control Resistance… But,
Charisma was my secondary mostly for the Stamina Regen and Action Point Gain…
Wishing I had gone CON / DEX for the AoE resist and Deflect bonuses! :O

Obviously I’m not decked out, it’s a fresh character and class.
For enchantments, I chose to go with MY BEST available for slots…
If I had a billion Astral Diamonds, I would put Radiant in all offensive and defensive slots.

You can KIND of see, what I have here:
Offensive: Dark in my Main Hand for the balanced Armor Penetration. The rest will be Radiant when they are available.
Defensive: Draconic for the HP (best I had), but you notice I have Radiant and they will ALL be eventually for the HP…
Utility: Azure for the XP bonus until I can get the skill points where I need them, as well as Dragon’s Hoard for the refinement stones, they are a MUST for mod 6!!
You can figure out the feats for yourself…
I originally chose Justice for the damage because I wanted to level quickly and I know the demand for the rapid dungeon runs. I wanted to be able to hold threat long enough to clear dungeon trash and not feel like a gold collecting companion when grouped… EPIC dungeons are WICKED and you will need to have more than 1600 max item level (MiL) to tank them without being tossed around like a dirty sock! D:
After spending several hours reading over all the Feats at level 4… I decided to chose Justice (ALSO) to follow an old DnD role-play of the charismatic leader of a group… Granting buffs to the party like movement speed, reduced cool-downs, higher overall damage… Anything to make certain the group would not fail!
This actually suits my play style, as I’m a fairly active player. Not a left and right click warrior! ;P So, if you are good at keeping abilities active, moving around, and observing what’s going on with the groups (or your surrounding while solo) you will enjoy this build immensely!
Please feel free to leave POSITIVE feed back, or request more information on this article!